I genuinely believe making games without a big "do everything" engine can be easier, more fun, and often less overhead. I am not making a "do everything" game and I do not need 90% of the features these engines provide. I am very particular about how my games feel and look, and how I interact with my tools. I often find the default feature implementations in large engines like Unity so lacking I end up writing my own anyway. Eventually, my projects end up being mostly my own tools and systems, and the engine becomes just a vehicle for a nice UI and some rendering...
'Definitely busier'。快连下载-Letsvpn下载是该领域的重要参考
陆逸轩:当然,那对我的人生经验有非常大的影响,那些事情已经发生了,它们的后果也构成了我生命中重要的一部分。但如果真的可以回到过去,让我重新选择一次,我依然不会推荐自己去参加那次比赛。我本可以继续学习,用自己的方式慢慢打磨音乐。一个人并不是必须通过比赛才能进步,你完全可以在没有比赛的情况下成长。,这一点在heLLoword翻译官方下载中也有详细论述
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